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Dr. John Eric Holmes: The Neurologist Who Rolled the Dice on DND

When you think of the architects of Dungeons & Dragons, names like Gary Gygax and Dave Arneson might spring to mind. But nestled among these titans is a figure whose contributions were both cerebral and whimsical: Dr. John Eric Holmes. A neurologist by day and a dungeon master by night, Holmes played a pivotal role in shaping the early landscape of D&D, making the game accessible to novices and adding his unique flair to its lore.

From Brainwaves to Beholders: A Brief Biography

Born on February 16, 1930, in South Dakota, Holmes was the son of Wilfred “Jasper” Holmes, a U.S. Navy officer and writer of adventure stories under the pen name Alec Hudson. Following in his father’s footsteps, Holmes served as a first lieutenant in the Marine Corps during the Korean War. After his military service, he pursued medicine, specializing in neurology. He studied at UCLA, conducted research at Yale University, and eventually became an associate professor at the University of Southern California School of Medicine.

Holmes’s medical career was distinguished, but his passions extended beyond the confines of the human brain. He was an avid fan of science fiction and fantasy, particularly the works of Edgar Rice Burroughs and H.P. Lovecraft. This duality of interests science and fantasy would later converge in his contributions to Dungeons & Dragons.

The Doctor Prescribes: Simplifying D&D

In the mid 1970s, Dungeons & Dragons was gaining popularity, but its rules were a labyrinthine maze that could confound even the most dedicated players. Recognizing the need for a more approachable version, Holmes proposed to TSR, the game’s publisher, that he create an introductory set. Gary Gygax, one of D&D’s co creators, agreed, and thus, the Dungeons & Dragons Basic Set was born in 1977.

Holmes’s version distilled the complex rules into a more digestible format, targeting younger players and newcomers. He incorporated elements from the original 1974 D&D boxed set and the Greyhawk supplement, aiming to present the game as it was first produced. His goal was to maintain the spirit of the original while making it accessible to a broader audience.

The Basic Set, often referred to as the “Holmes Basic,” included a 48 page rulebook, dice (or chits in some versions), and an introductory adventure module. It covered character levels one through three and served as a gateway to the more complex Advanced Dungeons & Dragons (AD&D) system. Holmes’s approach emphasized clarity and brevity, making it easier for new players to grasp the fundamentals of the game.

A Mind for Monsters: The Wereshark and Beyond

Holmes’s contributions weren’t limited to rulebooks. He also enriched D&D’s bestiary with his own creations. Among them was the “wereshark,” a lycanthropic creature that debuted in the fanzine “Alarums & Excursions” in 1976. This fearsome hybrid added a new layer of terror to aquatic adventures and showcased Holmes’s flair for blending horror with fantasy.

His love for storytelling extended to fiction as well. Holmes penned a series of short stories featuring Boinger the Halfling and Zereth the Elf, adventurers navigating a D&D inspired world. These tales, filled with humor and classic dungeon crawling escapades, were later compiled into the anthology “Tales of Peril.”

Adventures in Other Worlds: Pastiche and Passion

Holmes’s literary pursuits didn’t stop at D&D. He ventured into the realms of pastiche, crafting stories set in the worlds of his favourite authors. Notably, he wrote “Mahars of Pellucidar,” an authorized sequel to Edgar Rice Burroughs’s inner earth series. A follow up, “Red Axe of Pellucidar,” faced publication challenges but eventually saw the light of day in a private printing.

He also attempted a Buck Rogers sequel titled “Mordred” and even embarked on a Conan the Barbarian novel. While some of these projects faced hurdles, they underscored Holmes’s dedication to the genres he loved.

The Personal Side: Family, Faith, and Fortitude

Beyond his professional and creative endeavors, Holmes was a devoted family man. He married Sig Linda, and their life together was marked by mutual support and shared adventures. When Sig Linda’s work took her to Shiprock, New Mexico, to work among Native American communities, Holmes moved with her, embracing new experiences.

Despite identifying as an atheist, Holmes regularly attended church with his wife, valuing the community and shared moments over theological differences. This openness and adaptability were hallmarks of his character.

In Portland, Oregon, where the couple eventually settled, Holmes taught at Oregon Health and Science University for 15 years, continuing to inspire students with his knowledge and passion.

Legacy: The Doctor’s Enduring Influence

Holmes passed away on March 20, 2010, but his impact on the world of Dungeons & Dragons endures. The “Holmes Basic” set remains a cherished entry point for many players, and his stories continue to entertain and inspire.

His unique blend of scientific rigor and imaginative storytelling bridged the gap between the analytical and the fantastical. By making D&D more accessible, he opened the doors of countless dungeons to new adventurers, ensuring that the game he loved would thrive for generations to come.

So, the next time you roll a d20 or face off against a wereshark, take a moment to thank Dr. John Eric Holmes the neurologist who knew that sometimes, the best way to understand the mind is to let it wander through a world of dragons and dungeons.

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